It IS related to the max distance being so limited
As you can see in my video (hosted privately since this is a messy subject),
when I increase the distance to 1,200,000, or 600,000, shadows simply disappear
#No Distance Beyond 20,000, Just Fading Away
When I changed the distance to 4 times the normal value, 80,000, then shadows look faded all the time,
but they still fade out at exactly the same camera distance and in the same exact way as when the distance is 20,000 (the apparent maximum value)
video Link
You can just click the download button at bottom of screen, I dont recommend trying to view it via the link above.
I am hosting this entirely privately / not on you tube.
#Proven, 20,000 Limit
I think I’ve shown in this video that:
Dynamic shadows on runtime spawned structures that are movable have a max distance of 20,000 when cast from a stationary directional light
#This is entirely impossible to work with for a real RTS game
Again I am referring only to this specific case
-runtime spawning of static mesh actors
-directional light set to stationary
-in this case max distance of shadows appears to be 20,000 no matter what I
try
#Please Help
Please Help Epic,
Want make RTS game
want show world game
secure funding
keep making game
cant show any videos under current shadowing conditions
#Eager to be proven wrong
I am quite happy if someone can prove there’s an easy way to get around this and I am just confused, please do tell me the solution, I just want a solution, I dont need to be right about any of this