Shadows fading out with increased camera distance

#Still having this Issue

Dear Eric,

I am having the exact issue in this thread myself!

I tried all the console variables, and I tried playing with every shadow cascade setting

#The Issue

Dynamically spawned and placed structures in an RTS game view pop out toward the edge of the view, but are fine in the center, they dont fade out, they simply pop out of existence, and come back when the top down camera center gets closer to their locations.

#My analysis

It looks like its related to the viewing angle!

I am in a top down view, and structures/buildings (they have no scaling) that are toward the edge of the screen have their shadows pop out of existence!

If a shadow is toward the center of my top down view, its shadow remains, and blends in and out smoothly as I zoom camera close and far

and it never loses its shadow at great distances

but structures toward the edge of the camera view have their shadows simply pop out of existence!

#Question

Is there a way to tell the shadow vew frustrum thing to be bigger so it catches the structures toward the edge of the top down viewing camera?

#Repro

  1. Spawn mobility::movable structures at runtime (can use BP) to various points on the map, zoom out, have top down camera via SpectatorPawn

  2. Has to be in-game, you can’t be in-editor

  3. make sure have top down view

  4. move the top down view around, notice what happens as actors get toward edge of the top down view

Let me know how it goes