Hi Eric,
No problem at all, I really appreciate your continuing help!
So it looks like there are two weird problems here then:
- The shadow popping
- The fact that I can’t increase the distance where shadows fade out
There is no post process volume and there is nothing else applied to the world - this happens on any new, empty map (and I’ve deleted any post processing actors just to be sure!). I will say though that the specific actor where you see the popping is made up out of multiple static mesh components - that may be part of the problem here. That, plus the size (the actor you see the effect on is 512x512 Unreal units) is the only difference I can think of from what I can see in your GIF.
No render settings have been adjusted in the editor either (I can send you my DefaultEngine.ini if you think it may help though?).
I’m attaching my dxdiag log but I’m not sure that it will help you - we have a range of hardware here with a mix of AMD, nVidia and Intel 3D hardware and the problem is consistent across all of them. Still, I’m happy to be wrong if we can fix the problem.