Shadows fading out with increased camera distance

Hi Neil -

So I tested with a fabricated model similar to yours in size and with the light settings listed above and here was my result:

9165-shadow.gif

I am getting the shadow disappearing which is expected behavior, but not the shadow popping that you are seeing. Is there anything else that you have applied to the world (like a post process volume etc.)? Or have you adjusted any render settings in the editor? And Finally if you could post your DXDIAG?

I am trying to cover a lot of possible bases here. Thank you for baring with me.

Eric Ketchum