I’ve recently completed my first project ever in UE4 (or atleast hit my minimal goal in the process) and whenever I build my lighting, pretty much every shadow disappears except for very few (who turns out to be very bad quality).
The map is somewhat large (it’s a flying city).
This was a project I started on about 1 week before the start of a preparatory course within game design and finished at home, the course was about 3-4 weeks long and everything was fine both when I started the project and when working with it at the school.
The lighting problem occured when I brought the project home, it was then that my lighting started hating me, and I haven’t even touched any settings.
I duplicated my work from version 4.9 to 4.11 and even 4.12 (preview 5), but nothing helps. I’ve tried googling the problem up but absolutely nothing helps my situation
I’ve tried both increasing and decreasing my lightmass resolution on my meshes and such but nothing helps. It either stays the same or the lightmass crashes during build after have been waiting for an entire day for the process to finish.
I’ve tried every possible way I can but nothing fixes this and I feel so helpless right now
It is as I said, everything was fine till I brought it home and I haven’t touched any settings at all… till now of course, but even by doing so, nothing has fixed this.
The shadows is the only thing that is left before I want to publish my work to YouTube, but without the shadows, it just doesn’t look good.
My ram is at 16GB.
I’m so inexperienced and lost right now lol.
Here are some pictures, comparing the preview mode in editor and after building lighting.