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Shadows disappearing when not looking at them

So this is kind of hard to explain but I’ll try my best.
When I turn on a spot light in my game, anything that I’m not directly looking at doesn’t cast a shadow unless when I’m turning on the light I can physically see that object.

The only way I can get the object to cast a shadow again is if I change my shadow quality setting in-game, but as soon as I restart the level the same thing happens. As far as I know this is only an issue with Ue5, never saw this happen in Ue4

This first image is what happens if I turn on the spotlight when I’m not directly looking at the objects


The second image is what it’s supposed to look like


It’s kind of dumb if you have to be looking at the objects to have them cast shadows because that area is behind a door most of the time and the player can’t see them when turning on the light inside.

This looks like a bug to me but if there’s some fix for it I would really appreciate it since It’s hindering development atm.