I tried that and small objects still lose their shadows for me. The raytracing fix worked for large objects, but it’s the small ones disappearing and reappearing which are the most noticeable.
Nevermind. I found that if I decrease the Lods to 1 (default 0) and then enable nanite support separately, the shadows will stay consistent as long as I also do that raytracing parameter.
Thanks for the Tips it’s working fine. In 5.3.2 unreal but after using this command the fps going down and file crashed when we rendered
tysm!
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