My ground surface is rendering with blurry shadows even though the lightmap is set to 3000 pixels. Anyone have any solutions? Thanks
Example :
Screenshots:
My ground surface is rendering with blurry shadows even though the lightmap is set to 3000 pixels. Anyone have any solutions? Thanks
Example :
Screenshots:
Big mesh is going to need big lightmap, that’s the problem.
Things you can try:
Breaking it into smaller chunks.
Make sure the UVs are good. Are they on the correct channel etc.
Use dynamic lighting.