The problem is hard to describe, therefore the screenshot:
On the right: Meshes casting incorrect shadows
On the left: The mesh casting an incorrect shadows upon itself
Some more details about what I tried:
-Lightmap looks like this (As far as I can tell they look alright). For that I made a 2nd UV-channel for my mesh in Blender.
- Generating a Lightmap leads to worse results
- Playing around with the Lightmap resolution doesn´t help
- Pre Building everything is fine
I have the same problem with other meshes, but for this one it is the most extreme. I have no idea what to do.
I read this: https://wiki.unrealengine.com/LightingTroubleshootingGuide , but i did not find a clue there.
Please help me!