shadows are too dark in opposite side of the light.

does anybody know why my shadows are too dark on some objects after baking? and this is happening in whole scene! Directional light and sky light both are stationary. but as u can see in second pic if i put some sort of light then its totally fine. its only happening in shady side. i also tried to check if normals are flipped or not but if normals were flipped the whole object would be pitch black but its not and my cpu couldn’t handle the light bake so i had to install GPUlightmass, so these bakes are from GPUlightmass. Thank you.

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Try increasing environment intensity and increase more indirect bounces.

I tried 20/20 light bounce and also increased the environment intensity but it didn’t help.

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