I am using vsm with distance field shadows, but as you can see from the above pictures, my shadows ar really bad from afar. I used all the methods for bad shadows from afar, maxed out all the values, but still the same result. I used this post Shadows disappear with increased camera distance to help out with my problem, but to no avail. Apparently, in the latest version of unreal engine 5.2, it doesn’t work as seen here Shadows disappear on the distance so is there any work around or should I report it as a bug