Shadows are more black at a certain altitude.

Answered(It was my SphereReflectinoCapture. It didn’t reach all the way up.) I was playing around today and stacked a bunch of tables really high and noticed weird rendering issue near the top. As you can see in the screenshot at a certain altitude the shadows become much more harsh under the tables. I re-built the lighting and made sure there was nothing blocking causing a shadow. I’m playing on a level from the VR template if that helps. Not really sure what is causing this and was wondering if you guys knew?

How high does your LightmassImportanceVolume reach?
How high does your fog volume reach?

My lightmassImportanceVolume covers it and I don’t have a fog volume.

Well I figured it out. It was my SphereReflectinoCapture. It didn’t reach all the way up.

That was going to be my next question, given that the “reflective” legs were the black ones.
Glad you got it sorted!