Shadows are flickering with weird pointy fade-out

Hey, I was working on the lighting of my game when I came across this weird behaviour.

When the camera is right next to the shadows, they look normal as far as I can see.
But at the moment I move 10 Meters away, they start to flicker around the edges and get tiny, pointy artifacts, which fade out.
It is as if the shadow is on low resolution.

Here’s a simple example of this behaviour :

More Information :

  • I use a directional light as the sun
  • I use a global post process volume
  • It is not because of the material (This occurs on every material)

I don’t understand why this is a thing and whould appreciate every help :slight_smile: .