Hey, I was working on the lighting of my game when I came across this weird behaviour.
When the camera is right next to the shadows, they look normal as far as I can see.
But at the moment I move 10 Meters away, they start to flicker around the edges and get tiny, pointy artifacts, which fade out.
It is as if the shadow is on low resolution.
Here’s a simple example of this behaviour :
More Information :
- I use a directional light as the sun
- I use a global post process volume
- It is not because of the material (This occurs on every material)
I don’t understand why this is a thing and whould appreciate every help .