Shadows and Reflections look like Static

Both in game and when playing the game the shadows and reflections look like TV static and I can’t find any way to get rid of it.

It’s hard to show an effect characterized by motion but if you look at the pumper, the side of the car and the tree in front of the viewport all of the white dots dance around like static or snow on an old CRT TV.

Does anyone know of an existing topic or article that I can use to resolve this?


Did you look over your light map UVs?

I’m using free store assets for my first attempt at a project and I don’t know what that means.

This probably means it’s probably a good place to start: check UV maps. You wouldn’t happen to know of a video/article that goes over how to do that?