Hi,
I have been working in Unreal on some lighting and for some reason it’s started to not look right. I am not sure if it’s a settings I changed or if I am just imagining it and this is what it is supposed to look like.
Here is a high res screenshot.
The lighting looks like static, and made up of tiny little dots.
I opened up a new unreal project with starter content and ray tracing enabled and the shadows look like this. The only thing I did was add a cube and change my direct lighting to Cast Ray Traced Shadows Enabled.
Anyone know what’s going on or am I just being crazy?