Hi, I’m currently facing an issue with shadows not being visible in the reflections (Raytraced) of a simple glass material. I’d really appreciate it if someone could let me know the underlying reason.
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Shadows from the building in the reflection aren’t visible in the glass reflection.
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This is the object being reflected in the glass.
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Shadows are visible in the reflections if another mirror-like (non-transparent) material is used.
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This is the setup of the glass material.
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These are the post process volume settings.
Please help me explore possible solutions, if any.