Shadows absent in raytraced glass reflections

Hi, I’m currently facing an issue with shadows not being visible in the reflections (Raytraced) of a simple glass material. I’d really appreciate it if someone could let me know the underlying reason.

  1. Shadows from the building in the reflection aren’t visible in the glass reflection.

  2. This is the object being reflected in the glass.

  3. Shadows are visible in the reflections if another mirror-like (non-transparent) material is used.

  4. This is the setup of the glass material.

  5. These are the post process volume settings.

Please help me explore possible solutions, if any.