Hello, I am using Unreal Engine to make my first game.
I know that using static lighting needs you to bake the lighting every time you move something, but I am having some problem with it and really don’t know what is going on.
That is what happens when I bake the lights. There was a garbage can there, and I deleted it (actually deleted, not turned off visibility or something like that), but no matter what it keeps retaining the shadow from the object every time I bake the light.
If I put the garbage can back in place and re-bake the lighting, this is what happens.
(there is no object in the room that should produce this shadow on the garbage can)
https://forums.unrealengine.com/core/image/gif;base64
Did Unreal Engine somehow burn the textures? Probably not, because when I delete the garbage can and drag it again on the scene, before baking the lights, it remains normal.
This is really bugging me out, really don’t have any clue left of what it may be. Do you know how to fix this?
Anyways, thanks in advance!