Hello,
Stuck on a detail: How do I avoid shadows jumping from fairly sharp and accurate to more fuzzy as I move away from the casting object in VR Preview?
Background: I’d like to get some realistic looking shadows being cast from some balcony doors which have a slim lattice framework between the glass panes (see screenshot).
For the most part I am happy with what I achieved so far, only when I move further away from the objects in VR the shadows become more and more fuzzy. How can I avoid this effect?
I have looked through the ‘VR best practices’
and applied the suggested dynamic directional light and cascaded shadow maps approach, which helps with the general performance but leaves me with that shadow problem. I tried various settings which I thought might make a difference, but as I said, no luck and I am stuck.
Thanks, guys!