Hi,
I was working in my project without problems, but, from one moment to another, I started having problems with shadows. First I thought it was a problem with my project (something bad I did), but then I checked that the problem spreads into any other UE project, like an engine problem.
The problem is with built lights. Dynamic Shadows (from movable lights) still works well, but static ones… just look like crap. It happens in all my projects, even new ones.
It’s not an UV lightmap problem or something like that. It was working perfect until something happened and spreaded to all the engine. Help please! =)
Dynamic
Static/Stationary on Static Mesh
Hi, you’ll just need to increase the lightmap resolution for the floor where the shadow is being cast.
why my question is marked as answered and I cannot uncheck it? The answers sounds like the question was not even readed, no offense.
As I said, it’s not a problem of lightmaps. The shadow resolutions are correct, they even worked 1 day ago. It just stopped working in every project, including new ones… and it happens all across the engine when it wasnt happening.
I even tried reinstalling the engine, and it still does not work. Using the same (exactly the same) project in other machine, it works ok, so I think I will reinstall windows and then come here and tell if that worked.