Hi everyone,
Im trying to render a video with the Movie Render Queue in unreal engine (4.25.4) and I get these Shadows Artifacts
I have only static lights and I build the light with GPULightmass
I disable all Post proccess Volume, and the camera exposure is setting as Manual, without bloom, lens flares and vignette effect
Dont know if someone could help me with that. Thanks!!
Yes, shadow problems appear with the camera moving. Lightmaps are all in red, the Engine Scability Settings are all in cinematics, and the BaseLightmass archive of GPULightmass is setting to 128/64 and 3000(firefly)
Also, in Console Variables of Movie Render Queue I “copy/paste” the values from the unreal documentation:
Did you investigate about resolution of shadow texture ?
It seems to change with the camera moving, right ? If so, it’s strange for data that should be static afaik
Ok problem solved!!
It´s the Ambient Occlusion of the camera, if this parameter is disabled works fine
I suppose that if AO is baked (World Settings->Lightmass->Use Ambient Occlusion = True) will works fine too but in my case looks better without AO