Shadow penumbra artifacting with ray traced directional light shadows

Hello there @jjzpgg!

Since you are not using Nanite, and already tested virtual and regular shadow maps, please test the following in your project settings:

  • In Rendering > AA method, test with both TSR and TAA to deal with the shadow noise.

  • In Lighting, test by toggling “Affects Distance Field Lighting”

  • Please make sure your normals maps are properly setup and clean, to avoid shadow artifacts. Hope this helps!