Oh it is for stationary directional light only, now it make sense, I used to think it refers to all stationary lights since trello board says: “many-stationary-lights”
Thx
I have noticed that a great optimization (dynamic shadow caching) on dynamic shadows is commited on master branch, but it is only restricted to point and spot lights.
However:
Since MaxCascades only affects directional lights, could I interpret it as a caching mechanism will come out later for directional lights, just as CryEngine did?