Shadow on translucent material disappear at distance

I have this exact problem in my current project. I have an earth model and then layered on top of it is another mesh for translucent clouds. I’m mimicking a solar eclipse so when the moon passes in front of the sun I want both the clouds and the earth to receive a shadow. This works great up close, when the clouds enter the shadowed area they appear darker as intended. However as soon as I pull the camera away they start to fade back to appearing unshadowed. I’m using 4.19.2, my Dynamic Shadow Distance MovableLight is set to 110,000 (this keeps the shadow on the earth from disappearing, but not the clouds) I’ve tried changing the cloud material’s blend mode to additive, translucent, and masked, but nothing works.