Hi! I’m trying to make first steps into modelling, so I,ve got this dumb question: why, in the blue hell, my pine is more darker than other trees?
I,ve made models in Blender, then expoted them to fbx.
On model view all trees are normal. Them all shares two simple materials.
Link to project:
lowpolytrees — Yandex.Disk
Hi, maybe you have some inverted normals that is worth to check.
Click on this overlay option and check wether faces are correct (blue) or not (red) :
If this is the case, you can select those faces, then ALT+N, then “flip”. Alternatively (and quicker) select all faces, ALT+N, then “recalculate outside”
Nope, all faces are blue =(
I have no more idea, sorry …
Edit : I just downloaded the fbx and imported in UE and it works fine, maybe something related to light, I noticed also UV are not unwrapped for this part of the mesh
I didn’t do the UV stuff at all. Just mesh and basic material.
If, I get close enough to the pine, and look at it at right angle, then it becomes normal… Maybe it is exposure settings doing this… But why with pine only…
Thanks for you help anyway=)
Actually the UVs are completely flat on this part. Stem is unwrapped, and the other trees are unwrapped as well (stem and foliage). The only foliage that cause you problem is the one with flat UVs. That was just my guess, as I said it is ok in my scene
Your guess was right=) After I fix UV the problem have gone Thanks a lot!