I’ve created a simple little scene with some fairly basic lighting and found that the shadows are lovely and complex in the editor after a lighting build on Production quality, but when I play the scene out the shadows don’t render whatsoever. I would really appreciate some pointers.
The first image is of one part of the scene in editor with a point light affecting the nearby static meshes, and the second image is of the same area, but when the game is running.
Thanks in advance!