Anyone know why the tree leaves shadows are reacting to the camera movement?
I have tried to migrate the Asset and shaders to another project and the issue does not persist in the new one, but I would rather get to the bottom of it instead of readjusting all the plugins/project settings/editor preferences.
Things I have tried so far:
- switch from DirectX11 to 12
- changed AAA from TAA to TSR
- tried to add SSS to soften the shadows
- added different lighting in the project
- disabled post processing volume
- I have disabled Lumen
- tried to disable LODs
- tried duplicating the planes and inverting normals.
- tried to increase bounds scale to 200, no effect
- tried to create a new level and only add skylight and the model
- tried to use 1.0 roughness and 0.0 specular
- tried to use two sided sign
- tried to set the directional light from moveable to static and stationary
Model info:
Uses one UV sheet for all leaves no matter size
Tried turning off smoothing before export in Blender.
Thought it was an editor only thing, but when playing it is very distracting. Like the camera is being reflected somehow. Or the shadows are not rendering properly.
Any idea is welcome!