I’ve been reading a lot about this problem, but everything I’ve tried hasn’t figured it out, so here I go.
Once I build the lighting (Production Quality) here’s what it looks like :
You can see the shadows being very blocky. The resolution of the light map is set to 128, so I don’t think that’s the issue. Here’s the Lightmap UV of the static mesh too :
As you can see, all UV Shells are laid out nicely with space in between them. Also, there’s a Lightmass Importance Volume covering the level.
World Settings :
Static Lighting Level Scale : 0.1
Indirect Light Bounces : 50
Indirect Lighting Quality : 5
Indirect Lighting Smoothness : 0.5
Environment Colour : Black
Ambient Occlusion : True
Compress Lightmaps : False
Lighting Details :
Only one point light.
Intensity : 5000
Indirect Lighting Intensity : 1
All else is default (I haven’t touched it).
Please help me with this, I’ve been looking at tutorials and such for over a week now and it’s really killing me!!! I can provide more pictures if needed. Thanks in advance!