Shadow / GI distance Lumen settings

Hi everyone,

I use Unreal 5.3.2 and I would like to control the distance from which Lumen GI and shadows are working. In the ThirdPerson template, when I move far away some part of the lighting disappear.

So far, I have looked at the parameters in the directional light, the postprocess volume and the scalability settings and I don’t seem to find the correct settings for this.

Does anyone know which it is?

It looks like the solution might be related to far field