Hey! i recently tried to recreate this effect in a lighting exercise i did which you can see here (ArtStation - Subway Relight). The way i approached it was by creating a fragment/vertex shader using the node editor, with the vertex part controlling the subtle shrinking and growing of the mesh (Which im not too sure if it’s actually a part of AW2) and the fragment part controlling the opacity with a light Fresnel effect around the character to highlight the silhouette. Im pretty new to shaders but the screenshot is pretty much what i ended up with
