As someone who is not good with creating FX…could anyone explain how they would achieve a shadowy person effect that they created for Alan Wake 2? I assume its done in the material for the skeletal mesh but not really sure where to start with it…
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Hey! i recently tried to recreate this effect in a lighting exercise i did which you can see here (ArtStation - Subway Relight). The way i approached it was by creating a fragment/vertex shader using the node editor, with the vertex part controlling the subtle shrinking and growing of the mesh (Which im not too sure if it’s actually a part of AW2) and the fragment part controlling the opacity with a light Fresnel effect around the character to highlight the silhouette. Im pretty new to shaders but the screenshot is pretty much what i ended up with
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I am looking for this same thing and tried your material, it doesn’t provide great results for me with any mesh that I have even after playing with the values, it’s a great start tho, thanks!