Shadow Figure Effect - Alan Wake 2

As someone who is not good with creating FX…could anyone explain how they would achieve a shadowy person effect that they created for Alan Wake 2? I assume its done in the material for the skeletal mesh but not really sure where to start with it…

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Hey! i recently tried to recreate this effect in a lighting exercise i did which you can see here (ArtStation - Subway Relight). The way i approached it was by creating a fragment/vertex shader using the node editor, with the vertex part controlling the subtle shrinking and growing of the mesh (Which im not too sure if it’s actually a part of AW2) and the fragment part controlling the opacity with a light Fresnel effect around the character to highlight the silhouette. Im pretty new to shaders but the screenshot is pretty much what i ended up with

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I am looking for this same thing and tried your material, it doesn’t provide great results for me with any mesh that I have even after playing with the values, it’s a great start tho, thanks!

Hello, does anybody knows how to get this effect? Been looking into it for some time and cant figure it out yet. Post process material with custom depth maybe?