Shadow casting issue while rendering using Movie Render Queue - UE5

Hey there!

I’m currently trying to render some frames of a this scene with 2 Characters.
In the iewport everything looks just as planned. But when I try to render it - Movie render queue and Sequencer give the same result - One character (on the right) stops casting shadows on himslef and the other character.

Here is the viewport image:

And here is the render image:

Does anyone know how to fix this issue?
Thanks a lot!

Anyone know how to solve this issue with MRQ? Issue exist in 5.3 latest update. I am not sure what the issue is.