Looking for a solution for a problem I’ve been struggling with.
Using 4.19, forward renderer enabled, no distance fields enabled.
Static Skylight (with HDR), stationary directional with cascaded shadow maps (1500 - 3), no far shadows.
For some reason, the shadows on the imported terrain mesh (static) are messed up beyond the shadow distance . When moving, the transition line (arrow in the image) between mess & nice cascaded shadow quality moves as well.
It only happens to faces that have negative z coordinates.
If the terrain is flattened (all z=0) and re-imported the shadow looks fine.
If the terrain mesh is moved so all Z coordinates are positive, the shadow looks fine.
Any ideas / suggestions?