Currently working with ARKit and running into some issues with lighting/reflections/shadows. Working at a very small scale (not sure of a way around this while working in AR), and thus my shadows are very soft, and reflections not really working right either.
Is there a way I can change the scale of the shadows and or lighting overall? For example in Ray-traced renderers such as vray you would change the shadow bias which would push and pull the shadow away from the object. Is there anything like this in UE4?