So, I’m using 4.25.4, have a basic project with not much added to it yet. I’ve encountered several problems with the shading and rendering that I have encountered before, but am unable to solve thus far. I’ve tried multiple things for these same problems in previous projects, and in the project shown I have attempted a few things. Below I briefly describe the problems that I highlight in the video:
https://.com/?v=5wnAUJ5CBKg
- Shadows detaching from the mesh
- Shadow edges become blurry and aliased at particular distances with the camera (sharper up close, blurry further)
- Certain edges of meshes are lighter than the rest of the mesh
- Like #1, the shadows do not connect to the corners of the mesh
The scene contains a SunSky with stationary directional and stationary skylight. Most settings are default for those, except in directional I turned off Ray Tracing features, enabled “Use Area Shadows…”, and disabled Volumetric and Translucent Shadows. The brightness is 75000 lux, unchanged from starting the project. Neither Cascaded Shadow Maps or Distance Field Shadows are on. Both are disabled in the directional light, and Generate DFS is disabled in project settings. Ambient Occlusion in Post Process Volume is set at 0.3 Intensity and 100 cm Radius. Here are some of the project settings:
Does anyone know how to go about solving these problems, specifically? I’ve encountered these and similar issues in the past in 4.25 back to 4.23, and most of the time I was unable to solve each. I encounter certain edges being lighter than the rest of the mesh more frequently than the shadows detaching from the base. Changing Shadow Bias is usually not a full solution because it results in another loss of quality / completion of the rendered shadow…or crazy lines in the mesh surface. Please, if you refer me to a linked thread or other place on the web, make certain it actually solves one or more of the problem(s) I show in the video. Or at least that it is further along in solving these specific problems than me. I haven’t installed 4.26 yet, and would rather try to solve these problems in 4.25.4 than encounter them in 4.26 again. Thanks.