Ok Thanks Ryan for making some of this clearer, I was also fortunate enough to have been contacted by one of your teammates and they will be answering my other posts soon.
I did some quick tests by reducing the dynamic shadow cascades to default values and upping the shadow map res, its giving me similar good results but the issue of facets are back in some places, I’m going to ignore them for now until i receive some of the responses on answer hub later. The more i look into this puzzle of balancing light quality the more i realize that the “dynamic shadow distance for movable light” is one of the key components to ensure a proper continuous shadow quality over all, the question is during long moving camera motions as in close up to far shot in one take, will it be then totally possible via BP to link the shadow distance value of the light to the camera distance so that at almost all times the value would be automated and controlled in order to maintain a consistent shadow play throughout the scene or characters? Ex. if my value of 2000 works well for close up face and value of 10000 works well for far shot with distance X, could it be part of a workflow to tell the parameter to increase value of the dynamic shadow distance as camera moves away from Subject’s face? Or is this not a good practice?
Will definitely test it soon but any heads up at this stage to help our workflow will be helpful.
Many thanks!