I’m trying to import a trench from a Blender made FBX.
Here in this pic you can see those weird shadows that appear on the sandbags and below the wooden planks after building the lighting.
I’ve placed this in a blank project on the starter content level.
I stumbled upon several threads talking about light maps so I checked mine. I let UE4 generate them, and it seems pretty fine, no overlappings, nothing.
My light map UVs:
The mesh itself is made from several objects. The sandbags are all disconnected from each other, so there’s much clipping going on here. At first I thought that might be an issue, but then I checked the models from the StrategyGame demo (specifically the Brewery, because it’s the most complex) and they didn’t care about clipping meshes either, so I don’t think that’s the problem here.
My diffuse UVs are rather messy (in terms of overlapping, I guess they are unwrapped well enough however). Might that be an issue, or does shading only care about light map UVs?
Please let me know if you have any ideas!
Thanks in advance!