Shading issues on clothing material when reimporting character

Summary

I’m having shading issues when reimporting a character to unreal engine 5.1.1. I edited a character in Blender and then exported him back into unreal engine and all of a sudden, his jacket has a leopard pattern shading issue. Theres no texture applied. I checked the UVs and normals in Blender to make sure nothing got shifted around by accident, but they were fine. I never had this problem reimporting before. All I did was edit his eyebrows and eyelashes, I didn’t even touch the jacket. I changed all types of settings within the reimport window. I also changed some export settings on blenders side, but nothing seems to be working. Any help would be appreciated.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

reimport

Expected Result

no shading issues

Observed Result

Shading issues after reimporting character

Platform(s)

unreal engine, blender

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Hey guys, I figured it out, I think. The problem was probably caused by the fact that I edited the character in a newer version of Blender when the character was created in Blender 3.6. I used Blenders auto smooth modifier set at 60 degrees. Before, it was just an option not a modifier. I also set the auto smooth to ignore sharpness and it’s working as it should now. Just wanted to put it out there in case anyone else has this same issue.

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