Hello i made a scene with gpu lightmass but shaders are loading very slowly in game or in editor
i am using ue5 with gpu lightmass
every scalability settings on cinematic
you can see in the end the shaders on the bed are acting weird
(VRSERKANDENEME_(3).mp4 - Google Drive)
Looks like it might be LODs.
which lods ? there is no lods on my all static mesh sir
It could also be nanite playing up, do you have this enable on the meshes?
no i am not using nanite
Ok, try enabling ‘distance field shadows’ on the lights. Or is it static lighting?
it is static lightning
Ok, I’m out of ideas
thx for your help
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