Hi,
how do I keep my striped shader from showing artifacts when the player moves away from it ?
I cannot find any texture filtering option in the shader
thanks for helping me
Hi,
how do I keep my striped shader from showing artifacts when the player moves away from it ?
I cannot find any texture filtering option in the shader
thanks for helping me
Maybe you should disable the mip system?
Try it and let us know if that’s what you meant.
already tried…I just use a more contrasted/bigger image
it reduces greatly the artifact