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Shader rendering problem, light unreal!

hi all, I have this problem, the model is displayed very well in the editor,
the lights and shaders are presented perfectly, however when I continue with
the recording of the video sequence (or when I start the play), the shaders
are distorted and the “poles” as you can see appear as illuminated
with their own light. after various tests I discovered that if I record
in the exact moment in which I do recomplie shaders, everything happens perfectly
at least until the compiler has finished. when the compiler ends, the error reoccurs.
does anyone have any idea how to solve this problem?
thanks everyone