Shader node description from material functions

I try to use Material Functions anytime I need to do the same thing twice, but the 1 thing I have a problem with is that node descriptions setup within a Material Function don’t show up in the Material Instance when hovering over the exposed parameter with the mouse (it just says “Parameter Value”), and in complicated materials, this is a problem for artists because there’s no way of telling them what that parameter is for.

Some material functions have too many exposed parameters to turn all of them into Function Input nodes, so is there a way make the parameter descriptions work in the Material Instance from within a Material Function?