I’m not using Nanite. Its not enabled. I don’t have any assets with Nanite enabled (You can search for nanite enabled), but I get this error every time I open the editor.
How do I get this to stop warning me every day?
I’m not using Nanite. Its not enabled. I don’t have any assets with Nanite enabled (You can search for nanite enabled), but I get this error every time I open the editor.
bumping! using UE5.5.3 i disabled Nanite in the project settings (because low poly and masked materials) and just enabled Vulkan (disabled DirectX). When clicking Dismiss:
the button just does not dismiss the message (the message remains, occupying the editor).
or the editor crashes with this error (i do not have any SparseVolumeTexture in my project):
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000d000008
UnrealEditor_Engine!`FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:7321]
UnrealEditor_Engine!UStaticMesh::ExecuteBuildInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:872]
(...)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
UnrealEditor_SlateCore!DestructItems<TWeakPtr<SWidget,1>,int>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\MemoryOps.h:109]
UnrealEditor_SlateCore!FWeakWidgetPath::~FWeakWidgetPath()
UnrealEditor_Slate!TSet<TTuple<unsigned int,FWeakWidgetPath>,TDefaultMapHashableKeyFuncs<unsigned int,FWeakWidgetPath,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<unsigned int && __ptr64,FWeakWidgetPath && __ptr64> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:760]
UnrealEditor_Slate!FSlateUser::NotifyPointerMoveComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateUser.cpp:1087]
(...)