Shader Math ?

Hi everyone,

I’m searching for a collection and maybe a explanation of some important, easy to complex shader math. It doesn’t need to be UE specific but should not explained to complex, more artist friendly :smiley:
Would be great if someone knows some good Reference Sites or books.


Shaders for Game Programmers and Artists
By Sebastien St-Laurent

This one is pretty good book.

However, UE4 material editor itself can be a nice learning tool, using “Try and see” approach. is a great resource also - shader programming is a lot of algebra and vector/matrix math

@Deathrey Thanks for the tipp !

Here are couple of free resources worth mentioning.
Book of Shaders
Immersive Math

Note - Both resources are still WIP but continues to evolve.