Shader is using too many Samplers: 23 (only 16 supported)

I had similar problem and it got fixed when i changed each texture sampler source to shared: wrap.
It said 20/16. After changes it reduced down to 6/16. Hope this helps. I found this as to a solution to a different problem where landscape would go black and white check boxes while painting. I found this YouTube video stating the solution -

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