I’m using Deferred shading and realtime lighting only, this makes it possible to strip any baked lighting functionality from the shaders:
Render Settings
Shader Reduction Settings


So I’m trying to get the least amount of possible shader instructions for the project that I’m setting up. And build it up from there depending on what I need. In UE 5.0 this resulted in a pretty complex shader to have only 200 instructions.
I am fine with more instructions if previous instruction counts where wrong. I guess all I need to know is:
- If the instruction counts are accurate
- If the increased amount of instructions for SM6 over SM5 is also accurate
- How more instructions for SM6 are justified
Maybe @SebHillaire knows something about this?
