[Shader] DX12 issue with texture arrays

Summary

After optimizing my materials to reduce drawcalls, a strange shader glitch appeared on my model when I play using DX12, DX11 is fine.

While in dx12: switching to low quality texture fixes the issue. Any quality above is bugged! (See video)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Create a material based on 3 textures array: Color, Roughness and Normal (pic attached)
  • Use an IDMap to assign which index to pick on the model
  • Apply and test DX12 / DX11 (Textures Quality > Low)

Expected Result

Clean shader with correct materials

Observed Result

Glitchy shader

Platform(s)

Windows 11 / 3090Ti Latest drivers

Island Code

9311-9744-2560

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Video

FORT-1149769 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.