Summary
After optimizing my materials to reduce drawcalls, a strange shader glitch appeared on my model when I play using DX12, DX11 is fine.
While in dx12: switching to low quality texture fixes the issue. Any quality above is bugged! (See video)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a material based on 3 textures array: Color, Roughness and Normal (pic attached)
- Use an IDMap to assign which index to pick on the model
- Apply and test DX12 / DX11 (Textures Quality > Low)
Expected Result
Clean shader with correct materials
Observed Result
Glitchy shader
Platform(s)
Windows 11 / 3090Ti Latest drivers
Island Code
9311-9744-2560



