I’m helping a mate out with a project that I’m mostly unfamiliar with and I’m seeing some weird results when looking into graphical performance hitches. As part of diagnosing this, I made a new Default level (so just a box/DefaultMaterial) and the shader complexity looks like it’s being reported incorrectly - even a basic mat with a colour and a couple of constants hooked up (no textures at all) is reporting as overly complex. A similar scene in a different project looks as expected, very cheap.
I’m wondering what else could be affecting shader complexity since the numbers all look fine (~500 instructions SM5), maybe there’s some buried project setting that might be throwing everything out of whack? I could do with establishing if something has gone awry deeper in the project or if the complexity is just being reported incorrectly.