However, in windows version through wine (6.0) it’s working just fine.
Same for old, new and blank projects.
Caching or recompiling shaders doesn’t change anything.
It was working just fine in 4.24.
Ubuntu 18.04, 4.15.0-136-generic, tried every Nvidia driver available, tried 770, 960 and 3060 GPUs.
Same result.
Thanks. With LODs, if it’s absolutely bog-standard meshes with simple material, it works fine. But any slightly exotic material, or instances / blueprints etc, and everything’s black.
Strange, LOD coloration view modes do work for me just fine in 4.26, even with some not very standard materials and blueprint-instanced actors.
It’s black for couple of seconds and then it’s colored.
Any news about UE-111807 ?
It is broken for me on both GNU/Linux and mswindows, both amd and nvidia graphics, 4.25, 4.26, vulkan.
Do you even support vulkan anymore?
This was fixed for 4.27.1 (CL 17292669). If you’re using the binary build (which is only applicable for Windows) you will need to recompile the shaders locally.
I am not using Windows, but I had to recompile shaders for it to do anything,
Good news: it actually shows something now.
Bad news: after a couple of seconds UE4Editor just freezes, consuming 102-104% of a CPU core.