Shader Complexity view, but for Tri Count

Is there a way to do this? I’m trying to figure out where I need to optimize/make LODs the most, and being able to see in the scene view each asset colored by it’s current tri count would help a lot. Or, is there a smarter way to do this? The LOD coloration mode is okay but not really what I’m looking for.


The Stat Engine command will let you see the tri-count for all static meshes and skeletal meshes being rendered.