Hello,
currently im working on a foliage profiling article together with 80.lv
I would like to know if I’m right with the following:
MaxShaderComplexityCount:
- the lines of shader code to go through every GPU clock tick
- OR
- recommended shader units every frame
- OR
- just a collection of multiple things (texture sampling/executions/etc.)
The limit is displayed with 2000, but a fully white scene will have a higher count, so its only the visualization maximum, right?
Best wishes!